I’ve decided to tackle a few more technical features before I start adding more content to the game. Once those features are in, I’ll have a better sense of the technical requirements of the art I need to build for the game – which, hopefully, translates to less rework of the art later. After tackling visibility culling last week, I’ve now completely replaced the anti-aliasing implementation in Privacy. Previously, my engine used super-sampling to combat…

This week I want to dive into a rather technical – but very important – aspect of rendering in Privacy: visibility culling. Visibility culling is the term game developers use for the collection of techniques that together decide which elements of the game world need to be drawn to render the current frame. Since there is a cost to everything we draw, by far the biggest impact on rendering performance is made by cleverly and…

Often times, the hardest thing to do is to keep things simple. Not just in game development, but with everything else in life too. For reasons unknown, all of us seem to have a penchant for adding on complexity whenever we can – I certainly have. My counter-strategy against that penchant is simple. Every now and then, I ask myself: “Do I really need this?” I do this with everything. Food (certainty, but no to…

Ever wondered what needs to happen before you can interact with a plant in a narrative adventure? If so, you are in luck! Today, I’d like to walk you through the process of creating of a single asset for Privacy. Model Perhaps the most obvious and visible element of each asset is the 3D model. In this case it is a lovely model of a Monstera deliciosa, which I purchased and then cleaned up for…

Nijmegen, The Netherlands, March 7, 2019 – Codalyn, the independent studio behind Stable Orbit, has today revealed its forthcoming title, Privacy. In the summer of 2079, you are sent to the home of Robert-Paul den Heer, the billionaire CEO of DENHEER, Inc. who has recently died in a car crash. You task is ostensibly simple: secure Mr. Den Heer’s undisclosed research for the company. When you enter the house, however, you soon discover that Robert-Paul was…

A Year of Blossoming

Privacy January 4, 2019

Happy New Year! Last year turned out to be a far quieter year than I had anticipated. The two projects I worked on both ended up taking longer than expected to reach fruition. Last I heard, the team at Mechamania are making great progress with Exoleap – albeit without me, since I have been chipping away at game #2 for the past six months. It’s been wonderful to now see the seeds of the idea…